iHow finely the image is traced. Higher shows more detail but makes the code larger.
iThe direction the strips run. Auto tries both and keeps the better one.
iDecimal places for the strip coordinates. Raise it only if you see thin gaps between strips; otherwise leave it Low.
iHow many colors the emblem uses. Fewer is smaller and flatter.
iHow finely the smooth gradients follow the image. Higher keeps more detail (a little larger); lower is smoother and smaller.
iHow semi-transparent edges are handled. Keep = soft edges, larger. Hard = every pixel on or off, much smaller.
Auto-optimizeiAutomatically searches for the sharpest result that fits your size target. Pin Resolution or Method to set them yourself.
PixelizationiOff (default): smooth colour gradients, the best quality for photos, shading and gradients. On: the classic hard pixel look, flat colour blocks with crisp edges. Turn it on for that blocky style or for flat graphic art.
Sharp resizeiKeeps hard pixel edges when resizing instead of smoothing. Best for pixel-art sources; leave off for photos and logos.
Crop empty edgesiTrims blank margins and re-centers the image to fill the frame.
iHow many colors the emblem uses. Fewer is smaller and flatter.
iHow finely the smooth gradients follow the image. Higher keeps more detail (more gradient stops, a little larger); lower is smoother and smaller. Auto-optimize tunes this for you.
iReduces grain while keeping edges sharp. Raise it for noisy or photographic images; can shrink the code too.
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iAdds a grainy film texture. Makes the code a bit larger.
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Remove backgroundiMakes one color transparent. Pick it with the eyedropper.
iHow close a color must be to the picked one to also be removed. Raise it if some background remains; 0 is off.
Edges onlyiRemoves the background from the outside only, so a matching color inside the subject is kept.
iExtends each strip into the next so the emblem does not show faint horizontal lines when the game displays it at a smaller size. The default (2) is already safe; only raise it if you still see lines.
iRefinement passes for choosing the colors. It stops once colors settle, so higher values rarely change anything.
iThe maximum code size to aim for. Lower it for a smaller emblem, raise it to allow more detail.
No engine limitsiRemoves the caps on every slider so you can push them to the engine's maximum, and copy the code at any size.
Technical detailsiShows extra output stats (size, colors, elements, quality) under the preview.
Settings linkiCopies a link that reopens the page with your current settings.
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Drop an image here or clickPNG · JPG · WEBP · paste with Ctrl+V
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